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YA Book Club POSTPONED! Due to unforeseen circumstances, we have had to cancel this Saturday's YA book club meeting. We will reschedule and post it here and on our social media as soon as we can. 

Graphic Novels

1984: The Graphic Novel

1984: The Graphic Novel

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One of the most influential books of the twentieth century gets the graphic treatment in this first-ever adaptation of George Orwell's 1984.

War is Peace * Freedom is Slavery * Ignorance is Strength

In 1984, London is a grim city in the totalitarian state of Oceania where Big Brother is always watching you and the Thought Police can practically read your mind. Winston Smith is a man in grave danger for the simple reason that his memory still functions. Drawn into a forbidden love affair, Winston finds the courage to join a secret revolutionary organization called the Brotherhood, dedicated to the destruction of the Party. Together with his beloved Julia, he hazards his life in a deadly match against the powers that be.

With evocative, immersive art from Fido Nesti, this vision of George Orwell's dystopian masterpiece provides a new perspective for longtime fans but is also an accessible entry point for young readers and adults who have yet to discover the iconic story that is still so relevant today.

3 ESCAPES OF HANNAH ARENDT

3 ESCAPES OF HANNAH ARENDT

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Winner of the Bernard J. Brommel Award for Biography & Memoir
Best Graphic Novels of the Year--Forbes
Jewish Book Award Finalist
Finalist for the Chautauqua Prize

For Persepolis and Logicomix fans, a New Yorker cartoonist's page-turning graphic biography of the fascinating Hannah Arendt, the most prominent philosopher of the twentieth century.

One of the greatest philosophers of the twentieth century and a hero of political thought, the largely unsung and often misunderstood Hannah Arendt is best known for her landmark 1951 book on openness in political life, The Origins of Totalitarianism, which, with its powerful and timely lessons for today, has become newly relevant.

She led an extraordinary life. This was a woman who endured Nazi persecution firsthand, survived harrowing escapes from country to country in Europe, and befriended such luminaries as Walter Benjamin and Mary McCarthy, in a world inhabited by everyone from Marc Chagall and Marlene Dietrich to Albert Einstein and Sigmund Freud. A woman who finally had to give up her unique genius for philosophy, and her love of a very compromised man--the philosopher and Nazi-sympathizer Martin Heidegger--for what she called love of the world.

Compassionate and enlightening, playful and page-turning, New Yorker cartoonist Ken Krimstein's The Three Escapes of Hannah Arendt is a strikingly illustrated portrait of a complex, controversial, deeply flawed, and irrefutably courageous woman whose intelligence and virulent truth telling led her to breathtaking insights into the human condition, and whose experience continues to shine a light on how to live as an individual and a public citizen in troubled times.

ABOVE THE DREAMLESS DEAD

ABOVE THE DREAMLESS DEAD

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As the Great War dragged on and its catastrophic death toll mounted, a new artistic movement found its feet in the United Kingdom. The Trench Poets, as they came to be called, were soldier-poets dispatching their verse from the front lines. Known for its rejection of war as a romantic or noble enterprise, and its plainspoken condemnation of the senseless bloodshed of war, Trench Poetry soon became one of the most significant literary moments of its decade.

The marriage of poetry and comics is a deeply fruitful combination, as evidenced by this collection. In stark black and white, the words of the Trench Poets find dramatic expression and reinterpretation through the minds and pens of some of the greatest cartoonists working today.

With New York Times bestselling editor Chris Duffy (Nursery Rhyme Comics, Fairy Tale Comics) at the helm, Above the Dreamless Dead is a moving and illuminating tribute to those who fought and died in World War I. Twenty poems are interpreted in comics form by twenty of today's leading cartoonists, including Eddie Campbell, Kevin Huizenga, George Pratt, and many others.

ADV ZONE MURDER ON THE ROCKPOR

ADVENTURE ZONE MURDER ON THE ROCKPOR

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In the second Adventure Zone graphic novel (adapted from the McElroy family's wildly popular D&D podcast), we rejoin hero-adjacent sort-of-comrades-in-arms Taako, Magnus, and Merle on a wild careen through a D&D railroad murder mystery.

This installment has a little of everything: a genius child detective, an axe-wielding professional wrestler, a surly wizard, cursed magical artifacts, and a pair of meat monsters.

You know, the usual things you find on a train.

Hot on the heels of The Adventure Zone: Here There Be Gerblins, the smash hit graphic novel that launched the series, The Adventure Zone: Murder on the Rockport Limited! picks up the saga where volume 1 left off. Both books are based on The Adventure Zone, a tabletop RPG comedy podcast with downloads numbering in the tens of millions and an army of passionately devoted fans. With art and co-adaptation from Carey Pietsch, the McElroys are once again turning their raucous freewheeling D&D campaign into some damn fine comics.

ADVENTURE ZONE: HERE THERE BE

ADVENTURE ZONE: HERE THERE BE

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Welcome to the Adventure Zone!

SEE! The illustrated exploits of three lovable dummies set loose in a classic fantasy adventure!

READ! Their journey from small-time bodyguards to world-class artifact hunters!

MARVEL! At the sheer metafictional chutzpah of a graphic novel based on a story created in a podcast where three dudes and their dad play a tabletop role playing game in real time!

Join Taako the elf wizard, Merle the dwarf cleric, and Magnus the human warrior for an adventure they are poorly equipped to handle AT BEST, guided (guided) by their snarky DM, in a graphic novel that, like the smash-hit podcast it's based on, will tickle your funny bone, tug your heartstrings, and probably pants you if you give it half a chance.

With endearingly off-kilter storytelling from master goofballs Clint McElroy and the McElroy brothers, and vivid, adorable art by Carey Pietsch, The Adventure Zone: Here There be Gerblins is the comics equivalent of role-playing in your friend's basement at 2am, eating Cheetos and laughing your ass off as she rolls critical failure after critical failure.

ADVENTURE ZONE: PETALS TO THE

ADVENTURE ZONE: PETALS TO THE

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START YOUR ENGINES, friends, Clint McElroy and sons Griffin, Justin, and Travis hit the road again with Taako, Magnus and Merle, the beloved agents of chaos from the #1 New York Times bestselling graphic novels illustrated by Carey Pietsch, The Adventure Zone: Here There Be Gerblins and The Adventure Zone: Murder on the Rockport Limited.

Our boys have gone full-time at the Bureau of Balance, and their next assignment is a real thorny one: apprehending The Raven, a master thief who's tapped into the power of a Grand Relic to ransack the city of Goldcliff. Local life-saver Lieutenant Hurley pulls them out of the woods, only to throw them headlong into the world of battle wagon racing, Goldcliff's favorite high-stakes low-legality sport and The Raven's chosen battlefield. Will the boys and Hurley be able to reclaim the Relic and pull The Raven back from the brink, or will they get lost in the weeds?

Based on the beloved blockbuster podcast where three brothers and their dad play a tabletop RPG in real time, The Adventure Zone: Petals to the Metal has it all: blossoming new friendships, pining for outlaw lovers, and a rollicking race you can root for!

Adventure Zone: The Crystal Kingdom

Adventure Zone: The Crystal Kingdom

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Based on the blockbuster podcast where the McElroy brothers and their dad play a tabletop RPG and illustrated by cartooning powerhouse Carey Pietsch, The Adventure Zone: The Crystal Kingdom takes this #1 New York Times bestselling series to haunting new heights.

A desperate call for help interrupts holiday celebrations at the Bureau of Balance, and sends Taako, Magnus and Merle on a high-stakes mission to find and Reclaim a fourth deadly relic: a powerful transmutation stone, hidden somewhere in the depths of a floating arcane laboratory that's home to the Doctors Maureen and Lucas Miller. An unknown menace has seized control of the stone, and is using it to transform the lab into a virulent pink crystal that spreads to everything it touches.

It's only a matter of time before this sparkling disaster crash-lands, but in order to find the stone and save the whole planet from being King Midased, our heroes will have to fight their way through a gauntlet of rowdy robots and crystal golems, decide whether they can trust the evasive Lucas Miller, and solve the mystery of what--or who--has put them all in peril, before there's no world left to save.

All of the Marvels: A Journey to the Ends of the Biggest Story Ever Told

All of the Marvels: A Journey to the Ends of the Biggest Story Ever Told

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The first-ever full reckoning with Marvel Comics' interconnected, half-million-page story, a revelatory guide to the "epic of epics"--and to the past sixty years of American culture--from a beloved authority on the subject who read all 27,000+ Marvel superhero comics and lived to tell the tale

The superhero comic books that Marvel Comics has published since 1961 are, as Douglas Wolk notes, the longest continuous, self-contained work of fiction ever created: over half a million pages to date, and still growing. The Marvel story is a gigantic mountain smack in the middle of contemporary culture. Thousands of writers and artists have contributed to it. Everyone recognizes its protagonists: Spider-Man, the Avengers, the X-Men. Eighteen of the hundred highest-grossing movies of all time are based on parts of it. Yet not even the people telling the story have read the whole thing--nobody's supposed to. So, of course, that's what Wolk did: he read all 27,000+ comics that make up the Marvel Universe thus far, from Alpha Flight to Omega the Unknown.

And then he made sense of it--seeing into the ever-expanding story, in its parts and as a whole, and seeing through it, as a prism through which to view the landscape of American culture. In Wolk's hands, the mammoth Marvel narrative becomes a fun-house-mirror history of the past sixty years, from the atomic night terrors of the Cold War to the technocracy and political division of the present day--a boisterous, tragicomic, magnificently filigreed epic about power and ethics, set in a world transformed by wonders.

As a work of cultural exegesis, this is sneakily significant, even a landmark; it's also ludicrously fun. Wolk sees fascinating patterns--the rise and fall of particular cultural aspirations, and of the storytelling modes that conveyed them. He observes the Marvel story's progressive visions and its painful stereotypes, its patches of woeful hackwork and stretches of luminous creativity, and the way it all feeds into a potent cosmology that echoes our deepest hopes and fears. This is a huge treat for Marvel fans, but it's also a revelation for readers who don't know Doctor Strange from Doctor Doom. Here, truly, are all of the marvels.

AMERICAN GODS VOLUME 1: SHADOW

AMERICAN GODS VOLUME 1: SHADOW

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Neil Gaiman's acclaimed story now in comics!

This supernatural American road trip fantasy tells the story of a war between the ancient and modern gods. The Hugo, Bram Stoker, Locus, World Fantasy, and Nebula award-winning novel and new Starz television series by Neil Gaiman is adapted as a graphic novel for the first time!

The first in a three-volume adaptation of Neil Gaiman's modern classic!

Shadow Moon gets out of jail only to discover his wife is dead. Defeated, broke, and uncertain where to go from here, he meets the mysterious Mr. Wednesday, who employs him to serve as his bodyguard--thrusting Shadow into a deadly world where ghosts of the past come back from the dead, and a god war is imminent.

Collecting the first nine issues of the American Gods comic book series, along with art process features, high res scans of original art, layouts, character designs, and variant covers by BECKY CLOONAN, SKOTTIE YOUNG, FÁBIO MOON, DAVE MCKEAN, and MORE!

AMERICAN GODS VOLUME 2: MY AIN

AMERICAN GODS VOLUME 2: MY AIN

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The bizarre road trip across America continues as our heroes gather reinforcements for the imminent god war!

Shadow and Wednesday leave the House on the Rock and continue their journey across the country where they set up aliases, meet new gods, and prepare for war.

The Hugo, Bram Stoker, Locus, World Fantasy, and Nebula award-winning novel and hit Starz television series by Neil Gaiman is adapted as a graphic novel!

Collects issues #1-9 of American Gods: My Ainsel.